When improvements are pillaged they grant a random sum of Gold to the player and restore 25 HP to the unit. And of course, the Customs House Great tile improvement nets you +4 Gold (+5 with Economics). Finally, the Camp provides +1 Gold with Economics, and the Fishing Boats naval improvement gives you +1 Gold after Compass is researched. Also, the Plantation improvement provides +1 Gold, which comes in addition to the bonus already provided by the luxury on which it's built. Improvements: The Trading Post improvement adds +1 Gold (with an additional +1 Gold with Economics and another additional +1 Gold with the completion of the Commerce Social Policy tree) to the yield of a tile.The Gems resource, on the other hand, provides more Gold if worked. Resources: All luxury resource tiles yield Gold when worked - most of them 2 Gold, some 1 Gold.Note that Brave New World fundamentally changed gold production, and removed gold yield from all terrain features except oases and Natural Wonders!.Many - but not all - Natural Wonders (See Natural Wonders for a list they usually provide more than 1 Gold, with Cerro de Potosi being the most abundant with 10 Gold.).
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It may be true that "money can't buy you love," but it can purchase a nuclear submarine armed with nuclear missiles, and that's not bad. You can use it to build an army, to pay for a road network, to purchase buildings, to buy the friendship of a city-state and to bribe an enemy civilization. Introduction Īh, Gold! Gold is wonderful stuff. 2.7 Bonuses and Penalties to City Gold Incomeįor the luxury resource, see Gold (Civ5).